Thursday, March 16, 2017

2015 Portfolio

New for 2015

All my written pieces for 2015. See the first post for more details about the Mentonomicon.

A look at games that feel like work, but not necessarily in a pejorative sense.*
A retrospective on Cavia's Nier, shortly after the E3 announcement of its sequel.*
A look at games that tell their story out of chronological order in different ways.*
A discussion about how game design's priorities have changed over the years.*
A look at some favorite underutilized game mechanics of mine that I wish were more widespread, part three.
A discussion of how the Suikoden games spend time and invent non-essential features to develop their enormous casts of characters.
A travelogue of STALKER: Shadow of Chernobyl, further exploring the game after the Comic Commish (below).*
A look at a handful of backlog games, including Retro Game Crunch and Out There Somewhere.
A discussion about some community Super Mario Maker levels.
A travelogue of Sega's Yakuza 3, elaborating on the various types of activities the player can enjoy.*
A "Game of the Year" awards show for 2015.*

Wiki Project: Turbo Time (HuCard) - A thorough examination of the TG16's output, after another completed project for the Giant Bomb wiki.
Wiki Project: Turbo Time (CD) - Same as above, only covering the TurboGrafx-CD and its library. It's fortunately only half as large as the HuCard library.
Wiki Project: Super '94 Q1* - More SNES Wiki updates, only in quarterly form.
Wiki Project: Super '94 Q2*
Wiki Project: Super '94 Q3*
Wiki Project: Super '94 Q4* - The culmination of six months of work on the Giant Bomb wiki. My largest "project" to date.
Wiki Project: Summer Games Wiki'd Quick - A project to ensure that every game featured in the 2015 Summer Games Done Quick speedrun charity event had Giant Bomb wiki pages of acceptable quality.
Wiki Project: Summer Games Wiki'd Quick (Cont.)

What Is Lightning Returns? Part 1 - The first in a six part series exploring the utterly bizarre and mostly overlooked third game in the Final Fantasy XIII trilogy. Intended for those who had already written the FFXIII games off.

Mento Gear Solid 3: Snark Eater Part 1* - Metal Gear Solid 3: Snake Eater (Konami, 2004). An "Observation Logs" format LP, to continue with this series.
Mento Gear Solid 3: Snark Eater Part 2*
Mento Gear Solid 3: Snark Eater Part 3*
Mento Gear Solid 3: Snark Eater Part 4*
Mento Gear Solid 3: Snark Eater Part 5*
Mento Gear Solid 3: Snark Eater Part 6*

Mento Gear Solid 4: Puns of the Patriots Part 1* - Metal Gear Solid 4: Guns of the Patriots (Konami, 2008), To conclude the series.
Mento Gear Solid 4: Puns of the Patriots Part 2*
Mento Gear Solid 4: Puns of the Patriots Part 3*
Mento Gear Solid 4: Puns of the Patriots Part 4*
Mento Gear Solid 4: Puns of the Patriots Part 5*
Mento Gear Solid 4: Puns of the Patriots Part 6*
Mento Gear Solid 4: Puns of the Patriots Part 7*

Pillars of Eternity: First Impressions - A three part series looking at Obsidian's 2015 Infinity Engine homage Pillars of Eternity. I explore how the game diverges from its inspiration as a veteran of Baldur's Gate, Icewind Dale et al.
Pillars of Eternity: Second Impressions
Pillars of Eternity: Third Impressions

Scenic Routes: Super Mario 64 (Part One) - A seven-part series that explores Nintendo's N64 launch game classic and its imaginative approach to creating challenges that work in a 3D environment. Inspired somewhat by Jeremy Parish's "Anatomy of" series.
Scenic Routes: Super Mario 64 (Part Two)
Scenic Routes: Super Mario 64 (Part Three)
Scenic Routes: Super Mario 64 (Part Four)
Scenic Routes: Super Mario 64 (Part Five)
Scenic Routes: Super Mario 64 (Part Six)
Scenic Routes: Super Mario 64 (Part Seven)

An Estival ST Festival: Fantasy World Dizzy (Codemasters, 1991 (ST version)) - A seven-part series that looks at games for the Atari ST, a system popular in Europe that also happened to be the first platform I ever owned. It turned 30 years old this June.
An Estival ST Festival: Wizball (Sensible Software, 1988 (ST))
An Estival ST Festival: Elite (Mr. Micro/Firebird, 1988 (ST))
An Estival ST Festival: Double Dragon I & II (Binary Design/Technos Japan, 1989 (ST))
An Estival ST Festival: Space Crusade (Gremlin Graphics/Games Workshop, 1992)
An Estival ST Festival: Buggy Boy & Chase HQ (Tatsumi/Taito, 1988/1989 (ST))
An Estival ST Festival: Knightmare (Mindscape, 1991)

ST-urday #001: Bubble Bobble (Taito/Software Creations, 1987 (ST)) - ST-urday is a weekly feature that continues to look at Atari ST games.
ST-urday #002: Terminator 2: Judgment Day (LJN/Ocean Software, 1992 (ST))
ST-urday #003: Dragon's Breath (Dragon Lord) (Palace Software, 1990)
ST-urday #004: Federation Quest 1: BSS Jane Seymour (Gremlin Graphics, 1990)
ST-urday #005: Prophecy 1: The Viking Child (Imagitec, 1991)
ST-urday #006: Cadaver (Bitmap Brothers, 1990)
ST-urday #007: Demo Derby Alpha: ST Action #9 (Various, January 1989)
ST-urday #008: Gobliins 2: The Prince Buffoon (Coktel Vision, 1992)
ST-urday #009: Mega Lo Mania (Tyrants: Fight Through Time) (Sensible Software, 1991)
ST-urday #010: Shufflepuck CafĂ© (Broderbund, 1988)
ST-urday #011: Ishar: Legend of the Fortress (Silmarils, 1992)
ST-urday #012: Kid Gloves (Millennium Interactive, 1990)
ST-urday #013: Shadoworlds (Krisalis Software, 1992)
ST-urday #014: Demo Derby Beta: ST Action #29 and ST Format #14 (Various, September 1990)
ST-urday #015: Boston Bomb Club (Silmarils, 1991)
ST-urday #016: Wizkid (Sensible Software, 1992)
ST-urday #017: North & South (Infogrames, 1989)
ST-urday #018: Xenon & Xenon 2: Megablast (The Bitmap Brothers, 1988/1989)
ST-urday #019: Elvira II: The Jaws of Cerberus (Horrorsoft, 1992)
ST-urday #020: Black Lamp (Firebird, 1988)
ST-urday #021: Demo Derby Gamma: ST Action #21 and ST Format #21 (Various)
ST-urday #022: Drakkhen (Infogrames, 1989)
ST-urday #023: Seconds Out (Tynesoft, 1988)
ST-urday #024: HeroQuest (Gremlin Graphics, 1991)
ST-urday #025: Rod Land (The Sales Curve/Jaleco, 1991)
ST-urday #026: Night Shift (LucasFilm/Attention to Detail, 1990)
ST-urday #027: A Classic Capcom Christmas (Various)

Mento's May Mastery: Day 01: I Have No Mouth, and I Must Scream - New variation for May Madness this year, focusing instead on trying to beat a smaller number of games for a more comprehensive analysis. These games are all "white whales" of mine.
Mento's May Mastery: Day 06: SPAZ (MinMax Games, 2011)
Mento's May Mastery: Day 09: The Room (Fireproof Games, 2012)
Mento's May Mastery: Day 19: Claire (Hailstorm Games, 2014)
Mento's May Mastery: Day 23: The Nightmare Cooperative & Lilly Looking Through (Lucky Frame, 2014 and Geeta Games, 2013 respectively)

Mento's Alternative to E3 2015: Day 0 - An annual custom, taking the four days that comprise of E3 (including the day before the floor opens during which the majority of the conferences are held) and finding something else to talk about for those beleaguered by the industry hype machine. This year: N64 platformers, as an accompaniment to the above "Scenic Routes: Super Mario 64" feature.
Mento's Alternative to E3 2015: Day 1
Mento's Alternative to E3 2015: Day 2
Mento's Alternative to E3 2015: Day 3

The Comic Commish: Harvester - A new year, a new season of The Comic Commish. Going to look at games that people have gifted me, many of which are gag presents.
The Comic Commish: Long Live the Queen
The Comic Commish: Luftrausers
The Comic Commish: NiGHTS Into Dreams...
The Comic Commish: Syberia
The Comic Commish: Freedom Planet
The Comic Commish: STALKER: Shadow of Chernobyl
The Comic Commish: Back to the Future: The Game
The Comic Commish: Undertale*
The Comic Commish: Nuclear Throne

Welcome to Go! Go! GOTY! '15 - A new season of the daily blog feature that looks at missed games released earlier the same year for some last minute GOTY inspiration. This "Welcome" blog includes a contents page for the following.
Go! Go! GOTY! '15 Day 1: The Book of Unwritten Tales 2
Go! Go! GOTY! '15 Day 2: The Book of Unwritten Tales 2
Go! Go! GOTY! '15 Day 3: The Book of Unwritten Tales 2
Go! Go! GOTY! '15 Day 4: Castle in the Darkness
Go! Go! GOTY! '15 Day 5: Castle in the Darkness
Go! Go! GOTY! '15 Day 6: Life is Strange (Episodes 1 and 2)
Go! Go! GOTY! '15 Day 7: Snakebird
Go! Go! GOTY! '15 Day 8: Life is Strange (Episode 3)
Go! Go! GOTY! '15 Day 9: Titan Souls
Go! Go! GOTY! '15 Day 10: Life is Strange (Episodes 4 and 5)
Go! Go! GOTY! '15 Day 11: Blackhole
Go! Go! GOTY! '15 Day 12: Technobabylon
Go! Go! GOTY! '15 Day 13: Technobabylon
Go! Go! GOTY! '15 Day 14: Technobabylon
Go! Go! GOTY! '15 Day 15: Citizens of Earth
Go! Go! GOTY! '15 Day 16: Citizens of Earth
Go! Go! GOTY! '15 Day 17: Citizens of Earth
Go! Go! GOTY! '15 Day 18: Apotheon
Go! Go! GOTY! '15 Day 19: Apotheon
Go! Go! GOTY! '15 Day 20: Apotheon

Review: Grow Home (Ubisoft Reflections, 2015)
Review: Might and Magic X (Limbic Entertainment, 2014)*
Review: Weapon Shop de Omasse (Level-5, 2014)
Review: Pillars of Eternity (Obsidian Entertainment, 2015)*
Review: Legend of Grimrock 2 (Almost Human, 2014)*
Review: Full Bore (Whole Hog Games, 2014)
Review: Ratchet & Clank: Into the Nexus (Insomniac Games, 2013)

List: A list of games beaten in 2015, with appraisals.*
List: A list of 3D platformers I've played, with appraisals.
List: The second part of a list of SNES/SFC games I've added to the Giant Bomb wiki.
List: A list of games that reward players for pacifism runs.*
List: My top ten favorite games of 2015.*

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